dwarph’s avatardwarph’s Twitter Archive—№ 9,024

      1. …in reply to @koujaku
        @koujaku yeah it's a big choice to *still* show hand models in mixed reality - part of me wonders if it's because they don't have forearm tracking so things aren't as nice as they could be, with a simple cutout shader. I need to play more with quest's UI and get a better feel for it
    1. …in reply to @dwarph
      @koujaku I'm definitely impressed at how much they switch up the interactions they use though - it changes so often!
  1. …in reply to @dwarph
    @koujaku it deffo takes some getting used to, coming from UI surfaces where the hand floats right through though, which is probably where the sticky sensation comes from. they've done a great job with it though, just praying for depth on their UI elements next!